/* ialloc.h -- malloc with idx_t rather than size_t Copyright 2021-2023 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef IALLOC_H_ #define IALLOC_H_ #include "idx.h" #include #include #include #ifndef _GL_INLINE_HEADER_BEGIN #error "Please include config.h first." #endif _GL_INLINE_HEADER_BEGIN #ifndef IALLOC_INLINE # define IALLOC_INLINE _GL_INLINE #endif #ifdef __cplusplus extern "C" { #endif IALLOC_INLINE void * _GL_ATTRIBUTE_COLD _gl_alloc_nomem (void) { errno = ENOMEM; return NULL; } IALLOC_INLINE _GL_ATTRIBUTE_MALLOC /*_GL_ATTRIBUTE_DEALLOC_FREE*/ void * imalloc (idx_t s) { return s <= SIZE_MAX ? malloc (s) : _gl_alloc_nomem (); } IALLOC_INLINE /*_GL_ATTRIBUTE_DEALLOC_FREE*/ void * irealloc (void *p, idx_t s) { /* Work around GNU realloc glitch by treating a zero size as if it were 1, so that returning NULL is equivalent to failing. */ return s <= SIZE_MAX ? realloc (p, s | !s) : _gl_alloc_nomem (); } IALLOC_INLINE _GL_ATTRIBUTE_MALLOC /*_GL_ATTRIBUTE_DEALLOC_FREE*/ void * icalloc (idx_t n, idx_t s) { if (SIZE_MAX < n) { if (s != 0) return _gl_alloc_nomem (); n = 0; } if (SIZE_MAX < s) { if (n != 0) return _gl_alloc_nomem (); s = 0; } return calloc (n, s); } IALLOC_INLINE void * ireallocarray (void *p, idx_t n, idx_t s) { /* Work around GNU reallocarray glitch by treating a zero size as if it were 1, so that returning NULL is equivalent to failing. */ if (n == 0 || s == 0) n = s = 1; return (n <= SIZE_MAX && s <= SIZE_MAX ? reallocarray (p, n, s) : _gl_alloc_nomem ()); } #ifdef __cplusplus } #endif #endif